9/4/2023 0 Comments Cute beholder golden rpgOur force cage or wall of force in a 10 foot cube would occupy the outside perimeter of these same squares. So our beholder is occupying squares (12,13,22,23) as a large creature. A cone's area of effect specifies its maximum length.Ī cone's point of origin is not included in the cone's area of effect, unless you decide otherwise. A cone's width at a given point along its length is equal to that point's distance from the point of origin. Which is always a good strategy for surviving an encounter with a beholder.īy a RAW reading, your (ex)DM appears to be correct.Ī cone extends in a direction you choose from its point of origin. So, while Forcecage is limited against a beholder it can effectively immobilise it which might be useful - especially if you want to run away. It can't get out because the hole gets too small for it to fit through. Now, even though there is a hole in the cage in front of the beholder, the beholder can't actually get out because as it approaches the cage, the area of the cage suppressed gets smaller because that's how cones work. Yes, he has correctly identified the levels of those spells - no idea what the relevance is.However, this does not mean the beholder can escape - see below. However, the part that is within the cone is suppressed i.e. Of course, if the caster is within the cone, they can't cast any spell including Forcecage. The Forcecage spell will compete as part of it will be outside the antimagic cone and it is not targeted at a creature or object inside the cone.Suppressed within the sphere, creating a gap in the wall The area that is covered by the sphere is suppressed.įor example, the flames created by a wall of fire are The sphere overlaps an area of magic, the part of The area of another spell or magicalĮffect, such as fireball, can’t extend into the sphere. The beholder's central eye creates an area ofĪntimagic, as in the anti magic field spell, in a 150-foot cone.Īreas of Magic. I really don't see what's wrong with this logic □.īecause of that, he said that Forcecage and Wall of Force are completely useless in an encounter with a Beholder - he'll be just suppressing them. I've shown this link to the Beholder's player but he says that the Forcecage description says "a forcecage resists dispel magic", but the Beholder's Antimagic Cone is not "Dispell Magic", so wherever the Beholder points with his Antimagic Cone, all Forcecages and Walls of Force WILL be supressed. Also that question was answered for DnD 3.5e. So it's not exactly the Beholder vs Forcecage spell. I've searched for an answer on this website, but the closest what I've found is this, saying that an already "existing" Forcecage probably will not be affected by the Antimagic Field. He also mentioned that Antimagic Field is level 8 and Forcecage is level 7, Wall of Force is even lower, level 5.Also, the deadly Beholder Rays will work through the Forcecage because it's said that Forcecage blocks spells, but Beholder's rays are NOT "spells".Even if Beholder will be trapped waiting for the Disintegrate Ray, he still would be able to use his annoying Antimagic Cone as before, because the Antimagic Cone would easily "cut through" the cage and beyond.Even if Antimagic Cone was turned off at the moment of casting the Forcecage spell, the Beholder will just turn it on and will "cut a hole" in the cage so that he would be able to escape.The wizard would not be able to "complete" the Forcecage spell in the first place, because the Beholder had his Antimagic Cone active, not letting the spell to complete.One of the high-level NPC wizards, who was helping the party in this fight, decided to cast Forcecage on the scary Beholder.īut the guy playing the Beholder (ex DM) said that this tactic wouldn't work with Xanathar, because: I as the DM have decided to make this encounter a bit more fun by letting some of the spectators to play as NPCs (including the Beholder itself) We're running Dragon Heist and the party is facing the Xanathar himself in a battle.
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